Tutorials on how to use gimp to make textures sharper and better. As well as to edit renders you've done in Blender.
n this tutorial I'll be going over creating a seamless texture in Gimp 2.7.5. This is a technique I learned from Peter's tutorial that can be found here. youtube.com/user/PeterDraculic?feature=watch. I'll first be showing you how to do it manually in Gimp then how to do it automatically with a press of a button. *Edit- I learned that when making textures, make sure that they are powers of 2. For example: 2, 4, 8, 16. The optimal one to do is 1024. The reason for doing this is that it a video card calculates in powers of two. So if you make a texture that is 858 (602 above 256) it's going to convert it to 1024 so that it can calculate it better. Why does a video card calculate this way? It's so that when it makes a texture smaller or farther away, it can cut it in half. But to do this, it has to be a power of 2. Seven can't be divided by 2 unless brought into the decimal range. Which will slow down the card. So keep that in mind when making a texture or bump map!